Wednesday, March 11, 2009

Pointless "innovation" (the new iPod Shuffle)


Before I began this blog, I attempted a different style of blogging elsewhere that was intended to focus more on good/bad examples of design. My first example of good design was the iPod Shuffle. The multi-colored clip-on items were only a little bigger than a postage stamp and I loved them. They were perfect for the gym, or if I wanted to ride the subway in town for a night out without having to stuff my pockets with an iPod.

Today Apple announced the new version of the Shuffle. It is not all that drastic a change, and there are some new features I like, such as the ability to hear the song/artist name spoken to you while listening and the addition of controls to the headphones.

But most of the other changes seem either pointless or actually negative.
  • The Shuffle is now even physically smaller than before -- but was anyone even asking for this? The previous Shuffle was tiny as it was -- it weighed less than an ounce already. I can see the benefit in reducing weight with slightly larger objects, even something as small as a cell phone can benefit from being a few ounces lighter. But when you are changing something to be tenths of an ounce lighter, will anyone care?
  • There are now no buttons on the Shuffle itself. The idea of adding inline buttons to the earphones is great -- but making that the ONLY way to interact with the device is a mistake. You are now requiring your audience to use only specially designed earphones with the device.
  • The size of the storage has increased to 4GB. There really isn't any harm in adding more storage, but for many people the 1GB (or 2GB) was probably sufficient. And the new 4GB is over 60% more expensive than the old 1GB. Is that price increase worth a memory jump that many may not need? For now, the old 1GB version is still available, but it will undoubtedly be phased out.
  • This is purely cosmetic, but -- why only silver/dark gray options for colors? Apple has an affection for clean lines, which I love, but when your object is about half the size of your pinky finger with no buttons or interface on most of the surface, you risk going from "sleek" to "lifeless." A little color would at least allow some personality.
I have to wonder, why did Apple bother? The voice reading of tracks was a very nice touch, but otherwise there is little innovative here. In terms of convenience, the size of the Shuffle was no longer an issue. The area probably most asking for innovation is the headphones now -- wires still get tangled, they are aesthetically unpleasing sometimes, and can get caught on things. Why not focus their innovative efforts on something like making wireless earphones standard? And if that is a difficult goal, why even bother at all with tweaking something that was already extremely effective as is?

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